#include "StdAfx.h"
#include "../Engine/WeaponManager.hpp"

namespace he
{
	WeaponManager::WeaponManager(boost::filesystem::path const &WrkPath)
		: m_WrkPath(WrkPath)
	{
	}

	WeaponPtr_t WeaponManager::get_weapon(std::string const &Name)
	{
		return WeaponPtr_t();
	}
} /*he*/
